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Demo is out now!

Is it Christmas already? No, but we do have a present for you! 😉 Instead of waiting till tomorrow, here it is – DEMO IS OUT NOW!

Strattera! Instead of waiting until tomorrow, here’s the exciting news in one neat package: we’ve just released a new detailed demo of Strattera, now available for your review! It’s like a Christmas gift that keeps on giving.

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I’d like to thank everyone involved in making this demo – to all beta-testers, to Inna Vjuzhanina for the artwork, Jennifer Milward for VA, Alexandre Serel for the script and Dean Kopri for his music. It wouldn’t turn out like this without you! With that being said, one more „thank you“ for all of the support coming from various fan TR pages, TR fans…
Download link is ready! Happy raiding 😉

Nico

http://tombraider-dox.com/downloads/


Where is the demo?

Hi everyone!

You may have noticed, autumn’s here and the download section is still empty even though I said there would be a demo available this time of year. Then, what’s going on? Is the project aborted? Would have he lied to us? As a matter of fact, the project is going very well, I just have been too optimistic regarding the calendar, and I really want you to play something neat and interesting, far from the prototype I’ve shown you with the first videos. That said, you can imagine I want it to be perfect and I’d rather take my time to avoid botched work and deceptions.

The purpose of this demo will be to show you the large picture of the interpretation of the game I’m going with – even if it’s only the beginning, I hope it will be representative of what’s coming next – because, as you may already know, it won’t be an HD copy of the original Tomb Raider 2 game, but an actual remake. Many things must be rethought and still be coherent as a modern game. Regarding this demo’s lifespan, Tomb Raider fans should probably get it done pretty quickly, but as you noticed, I prefer quality rather than quantity.

Though I can’t give you a date, I may be able to offer this as a Christmas gift, as a goal, but I won’t promise anything but one thing: I’ll do my best.

In the meantime, I intend to upload a new video within next weeks that will present you the first cinematic of the level – the one with the helicopter – hoping you will enjoy it while waiting for the demo.

Finally, I’d like to clarify something regarding donations. First of all, thank you for those who asked, but I won’t accept any donation. Crystal Dynamics conditions, so I can go on working on this project without any author’s rights issues, is for it to be absolutely non profit-making.

Here are some new pictures from the upcoming video I will soon share:

Again, thank you all very much, I’ll do my best for this game to be up to our expectations.


News about the project

Hello everyone!

I want to keep you informed of the current state of the project. I know I haven’t posted many things last time but don’t worry i’m still working. Some people asked me how many levels i have done or when the full game will be released, I think they don’t realize that making a video-game like this from scratch takes really many time and even if i spend many time on this I’m not a game studio, it’s not like build a custom level with the old level editor for Tomb Raider (it’s not like modding). The whole game won’t be finished after a few years, so please just stop to ask for a release date, i’m just at the beginning of the game.

I don’t really have new environments to show you but i have finished some things that are waiting since a long time like full options menu with key binding and a few other features to allows each player to adjust the game, an optional tutorial for the beginning of the game, and a working checkpoint system like the Tomb Raider games from Crystal Dynamics.

 

I want to make a special thanks to Dean Kopri for his help, he makes a really good jobs about music composition and debugging. I hope i will find other serious people who are as motivated as him to collaborate in the futur.

 

I let you a few other screenshots, thank you for following this project

Have a nice day,

Nico.

 


Credits

Project Director

Nicobass

Music Composer

Dean Kopri https://www.youtube.com/user/krisnjik

Main Menu and Loading Screen Artwork

Inna Vjuzhanina http://inna-vjuzhanina.deviantart.com/

Story Writer

Alexandre Serel

Lara Voice Acting

Jennifer Milward

Manor Props Modeling

Elijah Bulgakov https://marlborn.artstation.com/

Q.A Testers

Dean Kopri
Inna Vjuzhanina
Jennifer Milward
Christoff Morlock https://www.youtube.com/user/VieuxJeuxByMorlock
Alexandre Serel
Pierre Jean Rist
Elie Vancayseele
Alex Fly
Jérôme Caillère
Auré Croft
Chris Jones
AJ Rich
Maël Vila

Unreal Engine 4

Epic Games Staff

SFX Source Files

Crystal Dynamics

Tomb Raider 2 Development Team

Gavin Rummery (Lead programmer)
Neal Boyd and Heather Gibson (Level designers)
Stuart Atkinson and Joss Charmet (Animators)
Nathan McCree (Music and sound effects)
Vicky Arnold (Script writer)

Tomb Raider & Lara Croft trademarks

Square Enix Ltd

Photos

Gaëtan Jeanson

File hosting

Kevin https://steamcommunity.com/id/soja992


Download

Tomb Raider DOX – Demo Version 1.22 [1,9 Go]


Download 64-Bit version (Thanks to Kevin)

Download 64-Bit version (GoogleDrive)





Download 32-Bit version (Thanks to Kevin)

Download 32-Bit version (GoogleDrive)

Changelog:

Version 1.21:

-New Assault Course outfit added

-Savegame menu now show correct scene preview

-Added missing facial expression during combats

-Fix rare material bug on ivy foliage during photo mode

-The falling stone in the second big cave should be more easy to grab

-Fix some few collisions bugs

Version 1.2:

-Switch from 4.15 to 4.21 Unreal Engine version

-Photo-mode added in the pause menu, snapshots are saved at C:\Users\YourName\AppData\Local\TombRaiderDOX\Saved\Screenshots\WindowsNoEditor

-New water simulation rendering (can be turn off in graphics options)

-New volumetric lighting (can be turn off in graphics options), it also should make some interior place a little bit brighter

-Climbable ledges should be more visible with some white decals (can be adjusted or turn off in game options)

-New alternative outfit added in the rewards menu (for playing with it, simply select it in the outfit menu before launching a new game)

-More characters models added in the rewards menu

-New fish models reacting to the player’s movements

-New dead body models

-Small improvements about Lara’s animations, especially when she start and stop running

-Adjustements of the body shape of Lara for something a little bit more realistic

-More foliage interaction especially for cave’s area and underwater

-Better crow’s animation in the first cinematic

-Remaking of the audio reverb system

-Improvements of the underwater particles

-Kick and interact are now on the same input cause the previous kick input will be used for another thing in the futur, like in Tomb Raider Underworld (reset the binding configuration to the default state to see the correct input name)

-Tiger will move backward if Lara is stucked between him and an obstacle

-Performance improvements

-Many small bug fixes

______________________________________________________________________________

Older version:

Tomb Raider DOX – Demo Version 1.1 [1,7 Go]

Download 64-Bit version (Thanks to Kevin)

Download 64-Bit version (Mega)




Download 32-Bit version (Thanks to Kevin)

Download 32-Bit version (Mega)

EN:

Minimum specs:

Windows Seven or higher

Graphic card 2GB VRAM with Dx11 comptatible

4GB RAM (8GB strongly recommended)

5,7GB free disk space (1.7 gb for the downloaded file and 4 gb for the uncompressed folder)

Installation instructions:

  • Download the file (64-Bit or 32-Bit, depending of your system)
  • Execute the setup file
  • If you need to install some prerequisite (Framework 3.5 etc…) go to Engine/Extras/Redist/en-us/ and execute UE4PrereqSetup_x64.exe or UE4PrereqSetup_x86.exe
  • Launch TombRaiderDOX.exe
  • Enjoy!

If you can’t start it with all of these steps, try to launch it as administrator

FR:

Configuration minimum requise :

• Windows 7 ou supérieur
• Une carte graphique qui comprend 2 Go de mémoire vidéo (VRAM) compatible avec DirectX11
• 4 Go de RAM (8 Go fortement recommandés)
• 5,7 Go d’espace libre sur le disque (1.7 Go pour le fichier de téléchargement et 4 Go pour les fichiers décompressés)

Procédure d’installation :

• Téléchargez le fichier (64-bits ou 32-bits, selon votre système)
• Installez le jeu
• Si vous avez besoin d’installer/de mettre à jour quelques utilitaires nécessaires au bon fonctionnement de la démo (comme Framework 3.5), rendez-vous dans : Engine/Extras/Redist/en-us/ et lancez le fichier “UE4PrereqSetup_x64.exe” ou “UE4PrereqSetup_x86.exe”
• Lancez le fichier “TombRaiderDOX.exe” pour jouer
• Éclatez-vous !

Si vous ne parvenez toujours pas à lancer la démo, essayer de la lancer en tant qu’administrateur, pour ce faire : clic droit sur le fichier “TombRaiderDOX.exe” et “Exécuter en tant qu’administrateur”.